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java.lang.Object | +--objects.DrawableGameObject | +--objects.BombPack
This is a bomb pack, any left over weapons from a killed player.
If you write a user defined client, you should not try change this object by calling any of it's setter methods, as it will make your view of the game different from all the other players' views.
Also note that for clients, not all getter methods return usable results, as the server doesn't send everything across. The following information is, however, updated and usable for this class:
Field Summary |
Fields inherited from class objects.DrawableGameObject |
bounds, dir, loc |
Constructor Summary | |
BombPack(short id,
int x,
int y,
double dir,
java.awt.Color col)
Constructs a new bomb pack, with the given initial settings. |
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BombPack(short id,
int x,
int y,
short dir,
java.awt.Color col)
Constructs a new bomb pack, with the given initial settings. |
Method Summary | |
void |
draw(java.awt.Graphics g)
Draws the object in the given graphic context. |
java.awt.Color |
getColor()
Returns the main color used for drawing this object. |
void |
setColor(java.awt.Color col)
Sets the main color used when drawing this object. |
Methods inherited from class objects.DrawableGameObject |
getBounds, getDirection, getDirectionAsShort, getId, getLocation, setDirection, setDirectionFromShort, setId, setLocation, setLocation, updateBounds |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
public BombPack(short id, int x, int y, double dir, java.awt.Color col)
id
- the ID of this object.x
- x-coordinate in the world.y
- y-coordinate.dir
- direction angle in radians.col
- bomb color.public BombPack(short id, int x, int y, short dir, java.awt.Color col)
short
to save some bandwidth.
id
- the ID of this object.x
- x-coordinate in the world.y
- y-coordinate.dir
- direction encoded as a short
.col
- bomb color.Method Detail |
public final void setColor(java.awt.Color col)
col
- the color.public final java.awt.Color getColor()
public final void draw(java.awt.Graphics g)
DrawableGameObject
Image
with the size of the entire world,
so the drawing routine doesn't need to displace it's coordinates.
draw
in class DrawableGameObject
g
- the graphic context.DrawableGameObject
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