SERIOUS BUGS
============


COSMETIC BUGS
=============

* Board widget is still sensitive when options are popped up.  May not
  cause trouble, but I would like to figure out why
  XtIsSensitive(boardWidget) in boardHandleEvent in board.c doesn't
  work.

* options.c: It is possible to select neither 1 nor 3 cards to draw.
  If none is chosen by the user, 3 is assumed.


LOW PRIORITY BUGS
=================

* On Ifi's Decstations, there are problems when setting up the big
  fonts in boardLoadFont in board.c.  The X11 server hangs for 40
  seconds while looking for -*-*-*-*..., without finding anything.
  Figure out what causes this weird behaviour.


DO NOW
======


DO LATER (OR NEVER)
===================

* End game when all cards are facing up, and none is left in the upper
  left pile.  For instance by making a "Finish it" -button sensitive,
  and move all cards to the correct piles when pressing the button.

* Animated moves.

* Undo.

* "3D-look" in pile[1].

* Better documentation in README: Describe the rules of the game.
